Game Show Memories – Sudo-Q.

Sudo-Q (BBC1, 2005, BBC2, 2006-2007)

Having recently looked back at the career of Eamonn Holmes in my Game Show Stars series, I realised that this was one of his shows that I hadn’t reviewed, so just when you thought I’d done them all, here comes another one. Sudu-Q was a daytime game that combined the sudoku puzzle with general knowledge questions. This was around the time when this was still a rather new idea, and suddenly there was a craze for them.

But this wasn’t a case of just jumping on the bandwagon, this was a format were the two were combined to work well. I must admit that I although I know how they work, I have never really been able to solve these puzzles, and I am in awe of people who can. Eamonn does explain how a puzzle works though, and there is plenty of opportunity for viewers to play along at home. Three teams of three took part (later changed to three teams of two).

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In round one, there is a 4×4 grid, already featuring some numbers. A square is highlighted, and teams have to put the correct number in there as quickly as they can (cue overdone tense music). If they are correct, they are then asked a question for a bonus. This carries on until there are no more spaces left to fill. Round two is almost the same, but this time beaten team members can be eliminated. Once a team loses both members, they are out of the game (cue post-match interview).

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Round three is rather different, as there are no questions, and only one team member plays (although there is the option to buy back the eliminated teammate, but this has a time penalty). There is now a 6×6 grid, and they have 45 seconds each. They take it in turns to guess the highlighted number on the grid. The tried-and-trusted “chess clock” rule is in use here, so play continues until one team runs out of time. The remaining team plays on by themselves as a chance to boost their score, as the highest-scoring team makes the final.

If a one-player team has made the final, all their eliminated teammate can do is watch on “live by satellite”. This round is three minutes (1:30 each for a two-player team, or all the time for a single player). Half the grid is already completed. Again, giving correct answers gives them the opportunity to fill in the highlighted number. There is £50 for every correct number, with bonuses on offer for completed rows and columns, and a total of £2,000 for a completed grid.

Winning teams can come back the next day to play again, and they can appear up to five times before retiring undefeated, meaning that a maximum of £10,000 can be won by them, although I don’t think that any team achieved that. Add into all of this an awkward catchphrase from Eamonn (“be there, and be square!”), and a tie-in book featuring lots of puzzles, and you complete what is a decent all-round package.

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